Airport CEO Soundtrack

Good afternoon airport CEO!

  • Will there be any more music added to the game especially during the game play? Because I really like the main soundtrack of ACEO. I think the soundtrack is unique and catchy! Would be nice to add more music of similar sorts into the game to make the game more lively. Another thought is will we be able to add our own songs? Like Roller Coaster Tycoon 3 where you can add mp3 files and add them.
  • Playing Airport CEO in its beta state allows for a feature complete and more stable experience. However, as the game will still be thoroughly polished and quality assured with bug fixes and balancing through smaller updates released on a weekly basis it should not be mistaken for the full and final version of.

Prices, history graph and more for the Bundle 'Airport CEO + Soundtrack Bundle' (BR region).

Welcome to another development blog update. It's already the 12th of February and time is passing by quickly, fortunately we're putting that time to good use and are slowly progressing with stabilizing Alpha 29. Alexander, the newest Apoapsis Studios member, is at an increasing pace finding his groove and have over the past two weeks added a lot of content not only to Airport CEO but to the studio as a whole. On top of this, we've got some exiting news you'd really want to listen to so... let's just jump into it!

The development strategy ahead

But first, lets deep dive into our main time consumer right now: Continued stabilization of Alpha 29. As we first deployed this version it brought about the largest set of fundamental changes in ACEO since the initial release in 2017 and looking back at the deployment of Alpha 29 in December, even though it was a large change, we did not anticipate the many additional changes we've done since then for this major version number.

The main purpose of Alpha 29 was to increase the game's performance and ultimately the number of agents we could simulate in a world. The tech goal we had in mind, derived from looking at our Steam reviews, the main reason why people refunded the game, the bug report flow and general input from the community being 'poor performance', was to be able to simulate 10000 passengers in an average sized airport at around 60 FPS on a very high-end machine. With the recent CPU load fix we're now deeming that possible, given that the airport has been 'correctly built' as intended by us as developers, which is great. What is not so great is that results for none-developer players may definitely vary, as present bugs, lacking simulation process optimization or lacking UI and instructions that can cause players to 'build wrong' (should be read as that we are the ones failing to instruct or hint properly) in the end impacts performance which is something we are and will continue to address throughout the development process all the way to a full release. Also, with more performance available, CEOs build increasingly larger airports which put more strain on the quality of the simulation.

Looking at the mentioned feedback sources now we're seeing very few performance complaints, especially compared to how it was before Alpha 29, which is great. What is not so great is that we're instead seeing those sources mentioning mostly game breaking bugs and related issues instead. We're recognizing this fully and therefore our current focus is to stabilize Alpha 29, by addressing large and fundamental bugs that affect a large set of players and simulation behavior bottlenecks, to a point where such bugs are not present or only affect a very small set of players and (or) can be worked around. We realize that we've with the latest updates moved a bit too fast and even though the game is in an 'early access state' there are too many instances in which core systems fail due to a bug. Airport CEO is a very complex simulation engine and the underlying systems were in many parts not properly adapted for the large changes with Alpha 29, which is why we're currently dealing with a few critical bugs to systems that are core to the simulation process, such as the delivery system handling deliveries of construction material which we're seeing several important bug reports on as of now - and which is as a result of those bug reports now being overhauled completely.

Thankfully we're well equipped with a great community, an in-game bug reporting tool and an every-day improving QA process that should over time prevent us from deploying more critical bugs to the default branch. More importantly, we're not prone to any future branching issues which allows us to devote time to bug fixing while also being able to put a few hours into continuing development on larger features. One that we're mentioning below in just a few seconds, and we've recently also made good progress on multi-floor which we're excited to share news with you about in a few weeks or so.

As always you can track the current ongoing issues and development via the public Trello development board!

New aircraft in production

And while we're working on fixing bugs, thank fully Steve is shielded off and has time to explore the voice of the ACEO community. Last month we held a community vote on which the first ever large aircraft to be implemented in ACEO was going to be, and an additional GA aircraft vote. The community decided that up next for implementation is the Boeing 787 (Dreamliner) and the Piper Cherokee! Over a whopping 1000 votes were cast between the two and we believe that the community made a wise choice... and although it is very likely that the other aircraft in the votes will be implemented eventually aswell we're excited that these will be the first ones out. On top of these two we have an additional aircraft coming out soon, the Cirrus Vision Jet, but until then you'll have to suffice with a very work in progress pic of what's currently being assembled...

Airport ceo soundtrack free

The Airport CEO soundtrack trailer

Yes, it's soon here! From conception to deployment, the empty audio space in Airport CEO will soon be occupied by its soundtrack. The soundtrack has since about a month back been completed and delivered to us by Sinephony, and we're currently working on connecting the final parts, i.e. building a soundtrack playback system and overhauling the generic sound effect invoker system as we'll together with the soundtrack update bundle 25 new sound effects. Since we down the line, before entering a full release, will expand with even more sound effects we're putting in the effort now to build a system that will last and allow for quick and easy future expansion.

And to give you an idea of what it's going to sound like, we're today happy to announce the release the Airport CEO soundtrack trailer featuring some behind the scenes footage of its making. We'd like to hand out nothing but big thanks and hugs to the talented musicians below who've graced the soundtrack with their skills and also a big thanks to Sinephony who even managed to have time to get a few shots in while recording.

Builder

Accompanying the soundtrack is as mentioned 25 new sound effects, further expanding on the audio design of Airport CEO. The total package will be release as a part of Airport CEO Alpha 30, or the soundtrack update, and will hopefully make its way to you as of late next week. You'll as always be the first to know!

So on that note we'll end this weeks dev blog. Thank you for reading and we can't wait to release the soundtrack update as soon as possible, we hope you're just as excited as we and Sinephony are. Fly safe!

Good evening airport CEO and welcome to yet another edition of the bi-weekly dev blog in the Airport CEO saga. We’ve been as busy as ever with continued daily bug fix and improvement deployments for Alpha 34, continued initial development on Alpha 35 and a few different side projects. That said, time is of the essence and we need to simply just get into it...

Experimental testing of Alpha 34 and The R&D Update

Good news: Alpha 34 and The R&D Update departs for the default branch tomorrow evening! We’ve yet again spent a lot of time making sure that we’re delivering a stable experience and as of right now Alpha 34 is way, way more stable than Alpha 33 which is currently available on the default branch. We’ve as of today deployed a final experimental version of Alpha 34 with the last minor fixes and balancing, Alpha 34.4-0, which will soak on the experimental branch during the night and could, if needed, be hotfixed before the default release tomorrow. We’re very much looking forward to having The R&D Update be the default experience when you play Airport CEO, switch pages and start writing on a new chapter in the Airport CEO book of updates.

Looking forward, we’ve got two more major content release updates before Airport CEO goes into a final beta stage. The beta stage will be, compared to the rest of the full-length Airport CEO development life-cycle, a relatively short period and only focus on ruthless bug fixing, balancing and improvements: No new content will be added. Since we as of the Alpha 34 release tomorrow will be in a sort of conjunction between still having a lot of work to do before final release but as mentioned, compared to the years during which ACEO has been developed, not really that much. We’ve therefore decided to adopt a slightly faster development schedule for these two coming content updates as they are both extensive in content but also change a few of the playing rules of the game. We don’t want to spend a lot of time patching and fixing stuff in Alpha 35 that might then be subject to change in Alpha 36 but instead get through those two updates fairly quickly and then do a full and ruthless validation of the entire game during the final beta stage. We will of course still make sure that both of these updates are fully enjoyable and that they don’t break existing functionality, just try to deploy them and their respective minor updates at a slightly faster pace than usual.

Alpha 34 will be deployed tomorrow evening together with full official support for Simplified Chinese and experimental support for Italian.

Alpha 35: Passport and immigration

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Speaking of Alpha 35, we want to take the opportunity to dive a little deeper into one of the many features coming in this update, but also some of the reasoning behind how we approach adding new features on top of all of the already existing content in Airport CEO. One of the arguably more exiting such is passport immigration, i.e. the process where passengers arriving or departing to places far away will need show credentials detailing their persona to border enforcing personnel. Now, as it stands, Airport CEO is already a very, very complex game as a result of the operational difficulty running (and simulating) an airport impose. We’ve worked hard and learnt a lot these past years how airport works and operate but perhaps more so how to translate those workings of an airport into intractable, designable features that are easy to get started with but difficult to master. Throughout the design process of Airport CEO we’ve always followed the principle of “easy if you want, hard if you can”. Airport CEO is also a legacy construction, it’s software that’s been developed over many years and by people who’ve learnt a staggering number of lessons throughout those years which means that we have a unique set of technical challenges to hurdle anytime we implement something big and overthrowing. And it’s not only the purely technical code changes we have to deal with, it’s also all of the tens of thousands of already built airports that we need to ensure remain compatible with new features across the board.

Passport immigration will at its core consist of an international area zone type, two types of passport validation booths and a set of requirements and effects on your airport as a result of its presence. The international zone is a minor zone type similar to staff zone and can only be constructed within secure zone areas. Passengers entering and exiting the international area we need to pass through a passport validation booth and provide valid credentials. Boarding desks being connected to a large stand will require itself being placed in an international zone while boarding desks being connected to a medium stand can be both within, or outside, an international zone depending on player preference while boarding desks being connected to a small stand will enforce not being in an international zone. Thus, passport and immigration control will be a requirement to operate large flights and the efficiency of your immigration operations will we fed into your passenger rating, i.e. queue load and booth availability and the skill and productivity of your security officers operating those of course affect their own ability to detect person that do not have the correct credentials and thus affects your security score.

There are a few more aspects to this system which has not been laid out in detail yet and since it’s currently under implementation there may of course be changes to it in either direction, but considering gameplay complexity, technical compatibility and save integrity this is what we’ve deemed as the most viable solution. All assets have been completed and are about to be implemented as the zone part of the required grid changes are already completed. Hopefully in the next dev blog we’ll have some screens to share with you of the first ever Airport CEO border control!

More information about the contents of Alpha 35, including everything from multi-terminal to walkalators and flower beds will emerge in future updates, with Alpha 34 soon be fully deployed we’ll again revert to primarily working on new development.

Airport Ceo Free Online

The Airport CEO soundtrack now available!

Airport Ceo Game

We’re happy to announce that the official Airport CEO soundtrack can finally be enjoyed outside of Airport CEO! Over the past few weeks we’ve added the soundtrack to a few different platforms including as a standalone soundtrack DLC on Steam, Bandcamp and even Spotify!

In other news

... the move we performed last week went, although exhausting, very well and we’re now up and running in the room next door. We’re waiting for a few more thing to fall in place, for some renewed energy to plug in the last things but after that we’ll make sure to give you the long-awaited studio tour.

Airport Ceo Soundtrack

Airport Ceo Soundtrack Movie

So that’s it for this week. Thanks for dropping by and we hope we’ll see you in another two weeks. Fly safe!